GitHub是Internet上最大的开源软件主机。这个大型,可自由访问的数据库吸引了从业人员和研究人员的注意。但是,随着Github的增长的继续,越来越难以导航遍布广泛领域的大量存储库。过去的工作表明,考虑到应用程序域对于预测存储库的普及以及有关项目质量的推理的任务至关重要。在这项工作中,我们建立在先前注释的5,000个GitHub存储库的数据集上,以设计自动分类器,以通过其应用程序域对存储库进行分类。分类器使用最先进的自然语言处理技术和机器学习,根据五个应用程序域从多个数据源和目录存储库中学习。我们用(1)自动分类器贡献,该分类器可以将流行的存储库分配给每个应用程序域,至少具有70%的精度,(2)对该方法在不流行的存储库中的性能进行调查,以及(3)这种方法对这种方法的实际应用程序,用于回答软件工程实践的采用如何在应用程序域之间有何不同。我们的工作旨在帮助GitHub社区确定感兴趣的存储库,并为未来的工作开放有希望的途径,以调查来自不同应用领域的存储库之间的差异。
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Panoptic semonation组合实例和语义预测,允许同时检测“事物”和“东西”。在许多具有挑战性的问题中有效地接近远程感测的数据中的Panoptic分段可能是吉祥的,因为它允许连续映射和特定的目标计数。有几个困难阻止了遥感中这项任务的增长:(a)大多数算法都设计用于传统图像,(b)图像标签必须包含“事物”和“填写”类,并且(c)注释格式复杂。因此,旨在解决和提高遥感中Panoptic分割的可操作性,这项研究有五个目标:(1)创建一个新的Panoptic分段数据准备管道,(2)提出注释转换软件以产生Panoptic注释; (3)在城市地区提出一个小说数据集,(4)修改任务的Detectron2,(5)评估城市环境中这项任务的困难。我们使用的空中图像,考虑14级,使用0,24米的空间分辨率。我们的管道考虑了三个图像输入,所提出的软件使用点Shapefile来创建Coco格式的样本。我们的研究生成了3,400个样本,具有512x512像素尺寸。我们使用了带有两个骨干板(Reset-50和Reset-101)的Panoptic-FPN,以及模型评估被视为语义实例和Panoptic指标。我们获得了93.9,47.7和64.9的平均iou,box ap和pq。我们的研究提出了一个用于Panoptic Seation的第一个有效管道,以及用于其他研究人员的广泛数据库使用和处理需要彻底了解的其他数据或相关问题。
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Traditionally, data analysis and theory have been viewed as separate disciplines, each feeding into fundamentally different types of models. Modern deep learning technology is beginning to unify these two disciplines and will produce a new class of predictively powerful space weather models that combine the physical insights gained by data and theory. We call on NASA to invest in the research and infrastructure necessary for the heliophysics' community to take advantage of these advances.
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We seek methods to model, control, and analyze robot teams performing environmental monitoring tasks. During environmental monitoring, the goal is to have teams of robots collect various data throughout a fixed region for extended periods of time. Standard bottom-up task assignment methods do not scale as the number of robots and task locations increases and require computationally expensive replanning. Alternatively, top-down methods have been used to combat computational complexity, but most have been limited to the analysis of methods which focus on transition times between tasks. In this work, we study a class of nonlinear macroscopic models which we use to control a time-varying distribution of robots performing different tasks throughout an environment. Our proposed ensemble model and control maintains desired time-varying populations of robots by leveraging naturally occurring interactions between robots performing tasks. We validate our approach at multiple fidelity levels including experimental results, suggesting the effectiveness of our approach to perform environmental monitoring.
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The field of robotics, and more especially humanoid robotics, has several established competitions with research oriented goals in mind. Challenging the robots in a handful of tasks, these competitions provide a way to gauge the state of the art in robotic design, as well as an indicator for how far we are from reaching human performance. The most notable competitions are RoboCup, which has the long-term goal of competing against a real human team in 2050, and the FIRA HuroCup league, in which humanoid robots have to perform tasks based on actual Olympic events. Having robots compete against humans under the same rules is a challenging goal, and, we believe that it is in the sport of archery that humanoid robots have the most potential to achieve it in the near future. In this work, we perform a first step in this direction. We present a humanoid robot that is capable of gripping, drawing and shooting a recurve bow at a target 10 meters away with considerable accuracy. Additionally, we show that it is also capable of shooting distances of over 50 meters.
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Automatic Text Summarization (ATS) is becoming relevant with the growth of textual data; however, with the popularization of public large-scale datasets, some recent machine learning approaches have focused on dense models and architectures that, despite producing notable results, usually turn out in models difficult to interpret. Given the challenge behind interpretable learning-based text summarization and the importance it may have for evolving the current state of the ATS field, this work studies the application of two modern Generalized Additive Models with interactions, namely Explainable Boosting Machine and GAMI-Net, to the extractive summarization problem based on linguistic features and binary classification.
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Recently, many causal estimators for Conditional Average Treatment Effect (CATE) and instrumental variable (IV) problems have been published and open sourced, allowing to estimate granular impact of both randomized treatments (such as A/B tests) and of user choices on the outcomes of interest. However, the practical application of such models has ben hampered by the lack of a valid way to score the performance of such models out of sample, in order to select the best one for a given application. We address that gap by proposing novel scoring approaches for both the CATE case and an important subset of instrumental variable problems, namely those where the instrumental variable is customer acces to a product feature, and the treatment is the customer's choice to use that feature. Being able to score model performance out of sample allows us to apply hyperparameter optimization methods to causal model selection and tuning. We implement that in an open source package that relies on DoWhy and EconML libraries for implementation of causal inference models (and also includes a Transformed Outcome model implementation), and on FLAML for hyperparameter optimization and for component models used in the causal models. We demonstrate on synthetic data that optimizing the proposed scores is a reliable method for choosing the model and its hyperparameter values, whose estimates are close to the true impact, in the randomized CATE and IV cases. Further, we provide examles of applying these methods to real customer data from Wise.
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Any strategy used to distribute a robot ensemble over a set of sequential tasks is subject to inaccuracy due to robot-level uncertainties and environmental influences on the robots' behavior. We approach the problem of inaccuracy during task allocation by modeling and controlling the overall ensemble behavior. Our model represents the allocation problem as a stochastic jump process and we regulate the mean and variance of such a process. The main contributions of this paper are: Establishing a structure for the transition rates of the equivalent stochastic jump process and formally showing that this approach leads to decoupled parameters that allow us to adjust the first- and second-order moments of the ensemble distribution over tasks, which gives the flexibility to decrease the variance in the desired final distribution. This allows us to directly shape the impact of uncertainties on the group allocation over tasks. We introduce a detailed procedure to design the gains to achieve the desired mean and show how the additional parameters impact the covariance matrix, which is directly associated with the degree of task allocation precision. Our simulation and experimental results illustrate the successful control of several robot ensembles during task allocation.
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This paper focuses on the broadcast of information on robot networks with stochastic network interconnection topologies. Problematic communication networks are almost unavoidable in areas where we wish to deploy multi-robotic systems, usually due to a lack of environmental consistency, accessibility, and structure. We tackle this problem by modeling the broadcast of information in a multi-robot communication network as a stochastic process with random arrival times, which can be produced by irregular robot movements, wireless attenuation, and other environmental factors. Using this model, we provide and analyze a receding horizon control strategy to control the statistics of the information broadcast. The resulting strategy compels the robots to re-direct their communication resources to different neighbors according to the current propagation process to fulfill global broadcast requirements. Based on this method, we provide an approach to compute the expected time to broadcast the message to all nodes. Numerical examples are provided to illustrate the results.
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This paper introduces the Forgotten Realms Wiki (FRW) data set and domain specific natural language generation using FRW along with related analyses. Forgotten Realms is the de-facto default setting of the popular open ended tabletop fantasy role playing game, Dungeons & Dragons. The data set was extracted from the Forgotten Realms Fandom wiki consisting of more than over 45,200 articles. The FRW data set is constituted of 11 sub-data sets in a number of formats: raw plain text, plain text annotated by article title, directed link graphs, wiki info-boxes annotated by the wiki article title, Poincar\'e embedding of first link graph, multiple Word2Vec and Doc2Vec models of the corpus. This is the first data set of this size for the Dungeons & Dragons domain. We then present a pairwise similarity comparison benchmark which utilizes similarity measures. In addition, we perform D&D domain specific natural language generation using the corpus and evaluate the named entity classification with respect to the lore of Forgotten Realms.
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